
They could choose to locate the Rumor at any unexplored dungeon location other than Starfall Forest, Blackwing Swamp, Thelsvan Highway, or Red Echo River. On the Terrinoth map, which they should mark on the map with the Rumor token, and record on the campaign sheet.Įxample: The party marker is in Tamalir and the heroes draw a new Rumor card with a distance of two, which they decide to make their new active Rumor.

Otherwise, the hero players may choose any unexplored dungeon location Listed in the upper right corner of the Rumor card. The location they chooseĬannot be closer (along the shortest possible route) to the party marker than the distance in trail-lengths Which dungeon location on the Terrinoth map they must travel to face the Rumor’s dangersĪnd – if they are successful – claim the Rumor’s reward. If the new Rumor card becomes the active Rumor, the hero players must next decide to Returned to the bottom of the Rumor deck. Rumor, or vice versa, as there may never be more than one active Rumor at a time. However, if there isĪlready an active Rumor, the players must decide together whether to keep the old active Rumor and discard the new Next, if there is currently no active Rumor in the campaign, the drawn card becomes the active Rumor. Reads aloud the italicized rumor text and the reward, which together describe the rumor the hero hears, the quest that canīe undertaken, and the bounty the heroes will win if they do so. Once that’s done – or if the card has no instructions, which is true of most Rumor cards – the overlord If a drawn Rumor card has any instructions at the top (see “Rumor Card Breakdown” on the next page), they are followed Of drinks, the overlord shuffles the Rumor deck and then draws the top Rumor card. When a hero visits or trains in a Tavern (see Using Buildings and The Tavern) and pays for a round

Heroes visiting Taverns can learn about Rumors, which are special quests they can undertake to earn special rewards. Rumors Main Game Concept, Road to Legend I - Rules
